2008년 5월 25일 일요일

2008년 5월 16일 금요일

2008년 5월 9일 금요일

computer game

This week, we learned computer game.The computer games are one of that is near by our life. Many people enjoy playing the game. but only few people have made games. In this week, We studied about what are important things in making game, and I summarize what I studied.What is in a game engine? There are many things in a game engine. For example, a game engine includes graphics, physics, A.I and a lot more. They construct the game.However, it is not true that the game players always like that is already made by programmer. The game players want to have their own, they want to express their personality. So they modify the game to what they want. For example, modify the character, clothes, color, etc. We saw the examples with pong How the people modified the games.What makes a good game ? play? story? realism? or something else? It can be changed by player's identification. But usually people say that the popular game is good game.We learned that people make media and then media make people. Computer games are also a media. So computer games influence people's identity especially with gender. The games which boys like and the games which girls like is not same. Computer games also influence constituting human's identity.

2008년 5월 4일 일요일

computer-aid

We talked about Human-Computer-Interaction last time. This week, we learned about Computer-Aid. Last week time and this week time class, I think that this conclude. The conclude is that which the computer has a large influence. And we recall this sentence. " Technologies embody social, political, cultural, economic and philosophical ideas and relationships. " Computer includes technologies. (- I think) So, The topic of this time is a Computer-Aid. Computer-Aid is a large extent and vague. " Vauge " isn't so correct word.(nothing definite can be said on it.)The Computer-aid is related this part. I write a content in blogger and put on record. This act belongs to Computer-aid. Computer-aid definition simplicity is focus on aid. But, surplus to Computer definition this definition is a vast. H-C-I and Computer Aid are interaction. Human acted or ordered to computer, computer received order and executed this an instruction.We showed a image. That reflection(3 Dimensional, a drawing of city construct, a school of construct) goes with Computer-Aid. Computer helps a human order and practices andilluminates our eyes(through monitor).

2008년 4월 29일 화요일

human-computer interaction

we holded the midterm examination in last class(04.18.2008).
Do you know that people often interact with media technologies as though the technologies were people ? Our technologies have developed since long time ago, and media technologies became more complicated. So it would be needed to interact between human and machines as thouh machines made by human.At first, people made a mouse, keyboard, monitor, printer and tried to improve that. but today, people try to make a new tool. For example, touch screen, percieving finger print or eye, incognizing voice or moving, webcam. The new tool even considerated ergonomic. So now we can interact with computer more efficient and fast.it is really possible interacts with computer? before discussing that, we have to know What is the Ethnomethodology. How do people make sense of the world? someone says that we use the documentary method. but Ethnomethodology differs from other sociological perspectives in one very important respect. Ethnomethodologists asuume that social order is illusory. They believe that social life merely appears to be orderly; in reality it is potentially chaotic.We believe that we really interact other people. but is it fact? just we believe that they understand I said. It may happen that other people are understanding with another method.Also in Human-Computer. We cannot see the computer understand our said. just we believe it. it may all thing is illusory.

2008년 4월 12일 토요일

artificial intelligence

We learned about networks in last time.
social networks as science
social networks as technology
social networks as popular culture
social networks as art

We learned about artificial intelligence.
A.I means Artificial Intelligence. Artificial Intelligence is founded by Alan Turing. He was founder of computer science and artificial intelligence. Turing provided an influential formalisation of the concept of the algorithm and computation with the 'Turing machine'. With the Turing test, he made a significant and characteristically provocative contribution to the debate regarding 'artificial intelligence'. During the Second World War Turing worked at Bletchley Park, Britain's codebreaking centre, and was for a time head of Hut 8, the section responsible for German naval cryptanalysis. He devised a number of techniques for breaking German ciphers, including the method of the bombe, an electromechanical machine that could find settings for the Enigma machine. We talk about Turing's 'imitation game'. The new form of the problem can be described in terms of a game which we call the 'imitation game'. It is played with three people, a man, a woman, and an interrogator who may be of either sex. The interrogator stays in a room apart from the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman.

2008년 4월 5일 토요일

social networks

five key points learning in past lecture are
1. When technologies connect or separate people, they become media.
2. Technologies embody social, political, cultural, economic and philosophical ideasand relationships.
3. When a medium is new, it is often used to simulate old media.
4. New media do not replace old media, they displace them.
5. People make media and then media make people.

This week, we learned about 'social networks'.
Key points of this week are
•New media technologies usually reinforce existing social networks or even work to isolate people.
–examples?
•(BUT) When new media technologies facilitate new social networks, they simultaneously challenge existing social, political and economic relationships.
–examples?

Social networks as science
-social network analysis is an interdisciplinary social science, but has been of especial concern to sociologists
Social networks as technology
- email, newsgroups, and weblogs
- in the design of the arpanet (the forerunner to the internet) email was an afterthought!
Social networks as popular culture
-their identity and connect in personally meaningful ways
Social networks as art
-It express relationship each other as art

This week lecture understood a little.
I am interested in lecture about social networks but English lecture is difficult as ever.